![]() ![]() You have to be careful with the Pinch brush though, since it redistributes your polygons unevenly, so it's best to use this last as a sort of final refine pass. ![]() Once I was happy with the overall look of the face - using the Move brush to make adjustments to proportions at lower subdivisions - I started tightening up details using the Standard, Smooth and Pinch brushes. Then I did a quick smooth pass - then more clay tubes and standard brush to start defining details in the face such as major wrinkles and creases. I used the Clay Tubes brush to build up the base shapes and quickly lay down the major facial anatomy. I started off first gathering some quick references from the net on older men's faces and just pretty much went to town on the 'metamesh' base. ![]() The elf started off just as a sculpt of an old man. I made a couple of head meshes and was doing a couple of quick head sculpts to test how flexible they were and how well they worked (Fig.01). I had no idea when I started that I would take it so far! I was developing my own 'metamesh' of sorts - a concept that I picked up from Alex Huguet - which is basically a mesh topology that is generic and serves as a good base for quickly starting sculpting in ZBrush. In fact, the model just started off as a doodle in ZBrush. Unlike most of my modelling projects, I didn't start this one off with a set goal in mind. The making of the Elven Archer was quite an organic process. ![]()
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